Carl's Psychological Castle

Carl's Psychological Castle is a troll level by Jujustum, and his first troll level.

Walkthrough
The level starts in a CarlBox where waiting results in death to a Boo-ring. Then, there is a row of 3 blocks, the middle being a ? block containing a spring, the right one containing a Mushroom that gets bounced into the lava by the spring if the spring was released, and the left one being an elevator button. There is a climb through a saw after that, and a shiny above it, which is incorrect. There is a platforming section over launchers with a spring that shoots from one of them, knocking Mario off. One pink coin is also here, though the pink coins are a lie. A key can be taken from a note block, though a key check after that takes Mario into a room with a Juju costume. Through a pipe is a room where Monty Moles come out of a hidden pipe, and a burner falls if Mario waits. A skull coaster can be taken, though this also kills Mario. A block block needs to be used to jump to the next platform instead. There is a Mushroom with a Boo behind it, as well as both a key door and a normal door, the normal one appearing to have a Dick Vine and opening to a Goomba, though the Dick Vine is fake. The solution is to hit a hidden block below the Boo, which has a Mushroom in it. This can be used to damage boost through the Goomba. This next room has a floor made of donuts to the left, and keys to the right, and a ? block on each side, the left one having a Bob-omb that explodes the block below the door, revealing a key. It appears that the Dick Vine can be used to survive exiting the door, though there is none, and Mario just re-enters the door and dies to the Goomba. The solution here is to believe in magic and let a launcher that spawns below the door allow Mario to survive. Through the key door is a choice between CP1 and nothing, where waiting results in a Cheep Cheep. The nothing path results in death to a Monty Mole.

Through a pipe is a block containing a Podoboo to make sure Mario is small, and a small-Mario test. A hidden block outline needs to be avoided to reach a donut and collect a key above the lava. A key door can be entered, where Mario gets a car costume, and a P Switch activates, where waiting results in a block crushing Mario. There is some platforming, followed by what looks like CP0, though this is a Twice Twice. Mario needs to hit the middle block instead of the right block this time for the Mushroom, and the shiny has a Mushroom behind it this time. If Super Mario goes through the platforming section, he will receive a key, and the key door needs to be taken to a pipe, where CP2 is partially covered by a Wiggler.

An upper path above CP2 can be taken directly back to CP1, and a lower path can be taken to a new room. A buzzy shell needs to be taken over some spikes, though at one point it drops off, which means Mario needs to jump the rest of the way. A pipe or a door can be taken, the pipe leading to a timed climb on a vine from a note block to the goal, and the door being impossible to enter. Another hidden pipe can be taken to a pipe room, where the next pipe leads back to CP1.