CarlMoney: Seanhip's Revenge

CarlMoney: Seanhip's Revenge is a long troll level by SeanHip that places checkpoints very sparsely. On YouTube, it took almost 2 hours to complete, and for this reason, CarlSagan42 had to split it into 2 videos when he played it. SeanHip created this level to punish Carl for cheesing his puzzle levels.

Walkthrough
The level starts with 2 overlapped pipes, and 2 arrows pointing into the visible one. The visible one cannot be entered, but the hidden one can, except that just drops Mario onto a Thwomp. The first pink coin is visible above the pipe and is difficult to collect, but the pink coins do not actually do anything in this level, as seen by the fact that several of them are used in the CarlMoney logo. Mario can jump on a Parabeetle and jump up to a platform to the right, though a seemingly endless wave of undodgable enemy stacks comes, the only dodging method being to do a careful jump outside of the hallway. Each stack had a Monty Mole and a Boo, the Monty Mole providing speed and the Boo making it indestructible. Because the Boo drops on the Mole later, and is not initially on it, it is possible to speed through and get past the stacks. The hallway then contains a rush past some Thwomps. After that, there is a wait for a Thwomp to fall out of the level, but waiting on the edge means getting booty blasted. After that, there is a "Mole car" that needs to be taken to the end of a section full of skewers. The next room contains a puzzle where a Mole needs to be defeated with a jump, then a Bob-omb needs to be used to open the path to a door. Through the door, waiting means taking a Blooper to the face, so it is important to move. Moving also gives Mario a Mushroom, and there is a key in a ? block. Near the key door, there is another key door on the goal that looks like it is linked, but the key door is actually a trap somewhere else. There is also a key door hidden under a launcher above the ? block, and the door can be entered by breaking the ? block using a Bob-omb from the previous room. However, that door leads to the goal key door but is blocked. That entire room is a lie except for getting a Mushroom, which can be used to enter a stacked pipe on a Thwomp that falls near the door in the Bob-omb room, and a key. Going in this pipe also goes to the room that the first pipe in the level went to. The actual solution is to throw a Bob-omb to the left to reveal a key door, and continue. This room can be reloaded, because the key door is blocked by a launcher. There is a breakable wall to the left of the room that can be broken to get access to the beginning of the level again. With a Mushroom, Mario can enter the visible pipe at the beginning, and get CP1.

CP1 is placed over the abyss through a semisolid, so respawning there results in falling away to death. However, there are vines hidden behind the semisolid that can be climbed, and a pipe can be entered to continue, but climbing too high results in getting stuck until some hard blocks fall. That pipe leads to another pipe to replace a door. Now, the Thwomp Express needs to be taken, and a Buzzy Beetle needs to be kicked to get a Star and get past a spiked area. At the end of the section, there are some setups that release Munchers when hit, and a trap that looks like the way forward. The solution is to hit the blocks, run to the left, then run back to the right all before the Star timer expires. This will open up some space, so launchers can spawn and be climbed. Another hole needs to be dropped down with a spin, which still works with a Star, and P Switches can be taken backwards to go down a hole and use shortcuts to race a P Switch timer and get back to the beginning of the section with a P Switch active. Hitting the P Switch where it is found gives a Yoshi, which is also useful. The Yoshi actually allows the player to skip the entire speedrun section. At the beginning, a large Yoshi egg hatches into another Yoshi, and a progressive power up, which falls unless it is a Cape Feather, which happens if Mario already has a Fire Flower, which happens if he tongues the Fire Flower below the section. However, using Yoshi does not open up the solution. It is actually necessary to do the speedrun without Yoshi, and carry a P Switch all the way back to the beginning, to get a Yoshi there. The Yoshi can be used to get a Fashionable Fire Flower Power Power Up, and if both Yoshis are taken, the Yoshi egg at the end of the section can be opened to get a Cape Feather. This can be taken back to the beginning to fly away to victory at the top of the screen, and enter a pipe to get CP2.

After CP2, the same room is repeated 3 times with different block states. The first time, the Mushroom is unobtainable due to a hidden enemy behind it. The second timee, a Thwomp also prevents ascension through some clouds that were needed to be used the first time, but the player also needs to ride the Thwomp up to get the key for that pass. The third pass through, Bowser Jr. also needs to be fought. Through the key door is a pipe, which leads to an area near the beginning, and the pipe dispenses a Star. If the Star is taken back to the beginning of the level in the hidden pipe, it can be used to get below the Thwomps, and reach the end. There, a Skewer needs to be dodged and a Vine Block hit. At the end, a drop into a donut's hole needs to be timed so that no Monty Mole gets shot onto Mario. Then, the goal tape is Mario's.