It Puts The Goomba In The Basket

It Puts The Goomba In The Basket is a kaizo level made by GrandPOOBear for CarlSagan42 in order to challenge him to a difficult level. It was the first troll level that Carl played.

Walkthrough
The level starts with a precise spin jump onto a winged Thwomp and a midair POW grab, and landing on it after it falls and hits a P Switch. Then, the Thwomp will move like a normal winged object, and the spin must be taken onto a Monty Mole and then onto a bigger Thwomp, where stopping means a saw to the face. The POW now needs to be thrown, as not throwing it would cause the Thwomp to fall and land on a P Switch, breaking the bridge below. Now, an idle Thwomp needs to be spun on and timed to bounce on a large red cannonball above to land on another idle Thwomp and bounce on a smaller diagonal cannonball. Firebars need to be dodged as the next obstacle as a POW block is taken and thrown to clear a path of Munchers. When falling off the edge here, another midair POW grab needs to be done, and thrown at a Thwomp at the right time to make a jump through breakable blocks possible while not going too low to hit a P Switch and break the platform Mario is standing on. CP1 comes after this.

The next section is another Thwomp spin onto a cannonball, followed by a jump between spikes onto a donut, and finally jumping to the bottom of the level. Another winged Thwomp can be taken to the top of the level, and a timed spin onto a cannonball leads to a pipe that goes to CP2.

Next, the player needs to throw a spring upward and spin onto a Thwomp on a Monty Mole while catching the spring, and the Thwomp needs to be taken on a full path of conveyors and obstacles without falling off until the end of the section. After this, there is a boss fight against Bowser Jr. in a Clown Car that requires 3 hits. The Clown Car can be flown up to a key door. Once this fight is done, there is an "auto section" where holding nothing is required, until the letter "A" is written using coins, which is when A needs to be held, and at the end a pipe can be entered to the final room, where a Thwomp needs to be walked under, and some navigation around kaizo blocks leads to the axe.