Random Number: So Carl me Maybe!

Random Number: So Carl me Maybe! is another kaizo level made by GrandPOOBear for CarlSagan42 that started up the Carl vs. POO Challenge. Unlike It Puts The Goomba In The Basket, this level was a pink coin level with no safety coin, despite having a section that could result in keydeath. GrandPOOBear told CarlSagan42 not to do that section last instead of adding a safety coin.

Walkthrough
The level starts midair, bouncing on Bowser Jrs. as they fall into the abyss and come back up to move to the right. The areas where the Bowser Jrs. come back up are marked by coins, although they are sometimes slightly off, as well as a couple of Yoshis to bridge longer gaps. At the end, there is a door that leads to the save checkpoint.

The leftmost section has pipes spawning Monty Moles, and Munchers on the ground so the Moles must be used to survive. Eventually, a timer expires, allowing the player to continue. The pink coin in this section is over the abyss, and the only way to collect it is to time a jump off of a Mole. If the player misses their opportunity, they can reset the room, but if they die, they have to do the entire section again. The section then finishes, though there are some kaizo blocks right before the exit pipe.

The next section involves bouncing on Spinies in Clouds until the right side is reached, then a Spring Jump over the wall there to reach the end of the first half. The second half has a final spin on a Spiny in a Cloud around some kaizo blocks, then the section is finished.

The section after this has a stack with a Koopa Troopa on the bottom, a Chain Chomp stacked on it, a Bob-omb on top of that, a Spiny on there, a Blooper on the Spiny, then a Bowser, and finally a Wiggler that can be bounced on. If the Wiggler is not properly bounced on, the player will land on the Bowser and die. The first thing that needs to be done is a POW block needs to be hit to kill the Koopa Troopa and make the Chain Chomp bounce around through the spike room. After this, some Stars must be dodged to avoid killing the stack, and some firebars light the Bob-omb, eventually killing the Bob-omb and the Spiny, leaving the Blooper in control. The Blooper flies up, and a careful jump leads to the end of the section.

The last section has an endless stream of Yoshis that must be sacrificed to stay alive until the Podoboo that a Yoshi spits ignites a Bob-omb that finally explodes, which is when a careful jump can be made around some kaizo blocks.

The key door can now be entered to a room spelling CARL in coins. The end of that room leads to a kaizo block preventing the player from accessing the goal, making it look like they will get keydeathed, but in reality there is a vine block letting them reach the goal.