Carfully Carfted Hot Carbage

Carfully Carfted Hot Carbage is a level by Defender, and his first troll level.

Walkthrough
The level starts with a Muncher falling on Mario's head, and Monty Moles everywhere. A run through the room needs to be done, then the level calms down. A pipe can be entered, though carelessness results in taking a Thwomp to the head. A block needs to be hit, and some careful timing past some platforms lifting into spikes needs to be done. There is a POW shiny that traps the player in a room built out of elevator buttons, and a P Switch shiny that is impossible to obtain. The player needs to slowly activate the P Switch, grab a key that is now accessible, and go back through the entrance pipe to use a keydoor in the first room. The keydoor leads to a hint saying to go up instead. When going up, another keydoor can be entered, and taken to CP1.

After CP1, there is a chase with Podoboos where the player needs to stay in the correct lane, top or bottom, as other Podoboos come. At one point, the path goes upward, though at the last second another path opens downward, which is correct. This leads to a pipe with an arrow pointing away, and entering it says "NAKED PIPE" and points at the pipe coming out, where Mario dies. Once the Podoboos leave in the previous room, it is possible to run backward, though going too slowly results in being chased by Wigglers, and more Wigglers spawn later down the path. The Wigglers back there can be dodged by moving to the right a bit, where the top Wiggler falls off the track. The top of the section can then be taken to a pick-a-path, with arrows going down the right side, which has CP2.

Directly after CP2 is a section where a P Switch needs to be hit, though hitting the P Switch and chilling results in Mario getting knocked off the edge using a hidden spring setup. Through the P door is a hint saying to continue going downward instead of entering the P door. There are 2 pipes on the wall, one saying "True Ending" and the other pipe has a long hallway with burners and a Mole coming toward Mario. Mario needs to lead it off the track, then a Thwomp starts chasing Mario, which needs to be escorted to the left side of the section, and it appears that Mario needs to hide in a CarlBox, though the Thwomp actually goes there. Going back to the right respawns the Monty Mole from earlier, so that needs to be avoided. The end of the hallway grants access to a pipe, unless Mario waits, in which case the Thwomp blocks the pipe. The pipe can be entered, though bricks block the exit. When Mario goes back through, the Thwomp from before activates a P Switch, which needs to expire to continue. There is an elevator button present to give the player something to do while they wait. There are 2 pipes, and the goal nearby, one of which having an arrow. The one with an arrow almost drops Mario to CP1, but he is saved at the last minute. There is a pick-a-path with 2 doors, both of which leading to a pipe to the ending, though Mario needs to hit a single hidden block blocking it and use the clown car that comes out to reach the goal.